| Mod Name | AutomaticGate |
| Game | Farming Simulator 25 |
| Manufacturer | None |
| Category | Gameplay |
| Author | [LSMT] BaTt3RiE |
| Size | 94 KB |
| Version | 1.1.0.1 |
| Release Date | 17.11.2025 |
| Platform | PC/MAC |
FSG 0 (0)
ModHub 2.4 (289)
Opens gates automatically when a vehicle slowly approaches.
Drive or walk slowly in front of the gate, or the door opens automatically
and closes automatically after a few seconds.
Changelog: 1.1.0.1
Fix for Patch 1.14.0.0:
Fixed a bug that caused all gates and doors to disappear after loading a save game. This was particularly noticeable with fences.
Changelog: 1.1.0.0
Distance check added
- Gates and doors now open earlier as soon as a vehicle gets close.
Ownership check implemented
- Checks whether the player or the vehicle belongs to the same farm as the land owner.
- Can be enabled or disabled in the game settings.
Ownership rules:
- If the player or vehicle belongs to the same farm → the gate opens.
- If the land has no owner → nobody can open the gate.
- If the player/vehicle is not the owner or a member of the farm → the gate stays closed.
- If the ownership check is disabled → all gates open automatically as soon as you are in front of them.
New options in the “General Settings” menu:
- Adjustable close delay (time before the gate closes automatically).
- Enable/disable ownership check.
- Manual open/close is possible again.
Fixes
- Fence gates are now also detected and will open automatically when a vehicle approaches.