Lime Fertilizer Salt Herbicide Seed Production

FS25
Lime Fertilizer Salt Herbicide Seed Production
Mod NameLime Fertilizer Salt Herbicide Seed Production
GameFS25 Farming Simulator 25
ManufacturerNone
CategoryPlaceable - Production Sites
AuthorBDBSSB
Size11.78 MB
Version1.0.0.2
Release Date12.08.2025
PlatformPC/MAC, PS5, XBS
Views 137
Downloads 5
FSG 0 (0)
ModHub 4.7 (51)

Lime Fertilizer Salt Herbicide Seed Production This building will produce lime, solid fertilizer, road salt, herbicide, and seed. Products accepted are silage, water, stone, wheat, barley, oat, soybean, corn, carrot, parsnip, potato, red beet, sugar beet. When wheat, barley, oat, soybean, corn, carrot, parsnip, potato, red beet, sugar beet are tipped to this building material will be converted to raw seed. Raw seed and fertilizer will produce seed. WARNING once crops are converted to raw seed they cannot be removed. This building will accept pallets however does not produce pallets. This building will accept silage bales however it will not produce a bale back. It will unload silage back by pipe like a silo. If you have the Harvest Profit mod activated in the same game save as this mod, road salt cannot be tipped in to this building. Road salt can be produced and unloaded with no issues. If anyone can get me in contact with Raster R3 Modding I believe there is a solution. Production - Factories Price: $80,000 Daily Maintenance: $30/day Recipe: Lime Input - Stone Output - Lime 75000L per hour Solid Fertilizer Input - Silage Output - Fertilizer 75000L per hour Output - Digestate 750L per hour Road Salt Input - Stone Output Road Salt 75000L per hour Herbicide Input - Road Salt 1.5L Input - Water 6.0L Output - Herbicide 75000L per hour Seed Input - Fertilizer 5L Input - Raw seed 5000L (Automatically converted from tipping wheat, barley, oat, soybean, corn, carrot, parsnip, potato, red beet, sugar beet) Output - Seeds 50000L per hour Capacities: All product 750000L Changelog 1.0.0.1: - Changes to filltypes file to register on console Changelog 1.0.0.2: - Removed missions. Since crops are converted, players would not receive credit when dumping in to trigger. This would cause mission failure and the player would be charged for that crop. If land is sold the building will still work as a sell point. - Added more crop inputs. (carrot, parsnip, potato, red beet, sugar beet)

Ratings & Reviews

0

0 reviews
5 stars
0
4 stars
0
3 stars
0
2 stars
0
1 stars
0

Login above to Rate & Review this. Let us know what you think!
No Ratings & Reviews Yet. Be the first to leave a Rating & Review!