FutureTech Production

FS25
FutureTech Production
Mod NameFutureTech Production
GameFS25 Farming Simulator 25
ManufacturerLizard
CategoryPlaceable - Production Sites
Author(KaiGo Modding) emproLoop
Size68.00 MB
Version2.0.0.1
Release Date21.10.2025
PlatformPC/MAC, PS5, XBS
Views 440
Downloads 14
FSG 0 (0)
ModHub 0.0 ()

FutureTech Production The gold rush was just the beginning—now the future begins. With FutureTech Production, your farm becomes an industrial hub for high-tech materials and electronic end products. What started as a simple universal crusher has evolved into a modular production network with nine independent buildings. Each production unit fulfills a specific role within a well-structured supply chain—from raw material extraction to refined components and finally to gaming hardware. The journey begins with the Universal Crusher, which transforms stone and wood into valuable base materials. Thanks to advanced processing techniques, stones are crushed multiple times, reducing consumption and producing fine sand ready for further processing. Additionally, the crusher processes wood into woodchips—ideal for anyone needing organic material or looking to sell woodchips. With placeable extraction units for sand, iron ore, and coal, you’ll have a steady supply of raw materials for your factories. The Iron Furnace refines iron ore into metal and further into refined metal, which is then used in the Tool Forge to produce hammers, shovels, and spades. In parallel, the Silicon & Ore Processing facility extracts silicon, gold, and copper from quartz sand and ores. Silicon is then processed into semiconductors—an essential component for the GamingTech factory, where gaming PCs and graphics cards are assembled. The final stage is the NextGen Hardware Plant, where copper, gold, semiconductors, bioplastic, and refined metal are used to manufacture circuit boards and case parts—the core components of your high-tech products. The mod also includes a freely placeable selling station where all end products can be sold directly. Universal Crusher Category: Factory Price: €75,000 Monthly Maintenance: €200 Production Inputs: Stone, Sand, Wood, and Water Lime Production: 5 cycles/hour – Stone 50 / Water 30 → Lime 30 / Gravel 10 / Sand 10 – Cost: €15/hour Iron Ore Production: 5 cycles/hour – Stone 50 / Water 30 → Ironore 5 / Stone 20 / Gravel 20 / Sand 5 – Cost: €15/hour Ore Production: 5 cycles/hour – Stone 50 / Water 30 → Gravel 10 / Goldore 1 / Copperore 4 / Stone 25 / Sand 3 – Cost: €15/hour Sandbag Filling: 7 cycles/hour – Sand 50 → Industrial Sand 30 / Play Sand 15 / Quartz Sand 5 – Cost: €10/hour Woodchip Production: 20 cycles/hour – Wood 500 → Woodchips 490 – Cost: €5/hour Silicon & Ore Processing Category: Factory Price: €100,000 Monthly Maintenance: €300 Production Inputs: Goldore, Copperore, and Quartzsand Silicon Production: 2 cycles/hour – Quartzsand 100 → Silicon 20 – Cost: €25/hour Gold Production: 2 cycles/hour – Goldore 1000 → Gold 1 – Cost: €35/hour Copper Production: 2 cycles/hour – Copperore 100 → Copper 20 – Cost: €30/hour Sand Quarry Category: Extraction Unit Price: €99,000 Monthly Maintenance: €200 Production Inputs: None Output Rate: 2,000 liters of sand per hour Ironore Quarry Category: Extraction Unit Price: €99,000 Monthly Maintenance: €200 Production Inputs: None Output Rate: 2,000 liters of iron ore per hour Coal Quarry Category: Extraction Unit Price: €99,000 Monthly Maintenance: €200 Production Inputs: None Output Rate: 2,000 liters of coal per hour Ironfurnace Category: Factory Price: €180,000 Monthly Maintenance: €150 Production Inputs: Iron Ore and Coal Metal Production: 1 cycle/hour – Ironore 100 → Metal 30 – Cost: €5/hour Refined Metal Production: 1 cycle/hour – Ironore 150 / Coal 50 → Refined Metal 120 – Cost: €10/hour SmithTool Category: Factory Price: €180,000 Monthly Maintenance: €200 Production Inputs: Refined Metal and Wood Hammer Production: 30 cycles/hour – Refined Metal 8 / Wood 6 → 2 Hammers – Cost: €15/hour Shovel Production: 30 cycles/hour – Refined Metal 7 / Wood 6 → 2 Shovels – Cost: €15/hour Spade Production: 30 cycles/hour – Refined Metal 7 / Wood 4 → 2 Spades – Cost: €15/hour Semiconductor Factory Category: Factory Price: €150,000 Monthly Maintenance: €250 Production Inputs: Silicon Semiconductor Production: 4 cycles/hour – Silicon 100 → Semiconductors 60 – Cost: €150/hour GamingTechnologies Category: Factory Price: €110,000 Monthly Maintenance: €200 Production Inputs: Circuitboards and Caseparts Gaming PC Production: 2 cycles/hour – Circuitboards 200 / Caseparts 200 / Bioplastic 100 → 1 Gaming PCs – Cost: €250/hour Graphics Card Production: 3 cycles/hour – Circuitboards 200 / Caseparts 120 → 1 Graphics Cards – Cost: €200/hour NextGenHardware Plant Category: Factory Price: €130,000 Monthly Maintenance: €350 Production Inputs: Copper, Gold, Semiconductors, Bioplastic, and Refined Metal Circuitboard Production: 3 cycles/hour – Copper 80 / Gold 0.001 / Semiconductors 40 / Bioplastic 20 → 50 Circuitboards – Cost: €15/hour Caseparts Production: 3 cycles/hour – Bioplastic 50 / Refined Metal 25 → 40 Caseparts – Cost: €8/hour Sellingstation Category: Selling Point Price: €25,000 Monthly Maintenance: €50 Production Inputs: None Freely placeable — sell all products directly. Changelog 1.0.0.1: – Reduced pallet fill volume to approx. 1 ton – Corrected quartzsand consumption for silicon production Changelog 2.0.0.0 – Renamed mod from "Universal Crusher" to "FutureTech Production" – Expanded to 9 independent production buildings – Added new extraction units for sand, iron ore, and coal – Introduced new production chains for silicon, gold, copper, metal, tools, semiconductors, and gaming hardware – Added new end products: GamingPCs, graphicscards, tools, circuitboards, and caseparts - Balancing Changelog 2.0.0.1: - SmithTool KG infotrigger enlarged - sandpallets collision corrected -> compatibility with "Universal Autoload" established - Universal crusher now also accepts pallets with sand and stones

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